7/23/2023 0 Comments Xcom 2 skulljack![]() It can be used by anyone on the squad, but grants a significant bonus to hacking skill and is best suited for Specialists. The skulljack is a piece of equipment that needs to be unlocked in the Proving Ground. I typically encounter at least two things to hack on each missions, so I’ve found a talented specialist to be indispensable on just about every mission I run.īut there’s more to the Specialist than just hacking. plus, a specialist can use the drone to hack things remotely, which is especially useful on VIP rescue missions when you need to break into a locked door to free a VIP that is usually behind several enemies. So far, the most useful bonus I received allowed my squad to take an extra turn, but most bonuses impact things like crit chance and accuracy. In addition to hacking mechs, a good specialist can also hack into security systems to gain different bonuses. You want to use the grenades up quickly because, in the event you can’t kill the mech before you lose control, you don’t want to leave it with valuable munitions to use against you. The mech takes damage (you will need to kill it eventually because you can’t control a hacked mech for more than 2-3 turns depending on your skill), the foe takes damage and loses cover. Stand next to an enemy in cover and fire missiles on yourself and your foe. Instead, I recommend using a hacked mech to create chaos. In fact, you might not even get a kill on your first round controlling one. However, most mech units aren’t powerful enough to just lay waste to a whole squad. Obviously, having control of a mech (or even better a Sectopod) means you can deal some damage to the enemy. This is especially useful when a mech accompanies a squad of weaker ADVENT troops because, instead of getting flanking positions set up against your soldiers, the ADVENT will haphazardly scatter around the mech and start firing giving you a positional advantage on your next turn. ![]() So you can either play conservative and try to shut down mechs or, if you’re like me, you can spam the quickload button over and over and over until you successfully hack a mech.Īnd you’ll want to, because a hacked mech is a life saver.įor starters, nearby enemies will focus on the hacked mech, which makes it a de facto mimic beacon instantly. The length of time depends on the skill of the hacker, and the success rates for stuns have a much higher percentage than a full takeover. When hacking mechanized enemies, from the lowly mech to the towering Sectopod, players can either choose to shut them down or take control of them for a few turns. It’s a second tier perk so you’ll get it fairly early, and it allows you to hack into mechanized enemies as well as surveillance equipment for some game-changing advantages. ![]() When navigating the specialist skill tree make sure to take the Haywire Protocol perk. Hacking is my new favorite thing in XCOM 2. 'XCOM 2' Specialist Guide: Dynamite Hacking A well-trained specialist can snatch victory from the jaws of defeat in one or two turns with some very clutch special moves. But as you start to dig a little deeper on the Specialist skill tree you’ll soon discover that the Specialist is the support class to end all support classes. ![]() At first, the specialist appears to be a bit of a namby-pamby class: no big explosions, a wimpy drone that can heal allies or shock enemies for middling amounts of HP and no obvious upside like squadsight or melee attacks. This XCOM 2 class guide is intended to help you figure out the ins and outs for one of the more versatile classes in the game: the Specialist.
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